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Child
game video violence : Are your concerns justified? |
As
a psychologist and father, of course I care about what video games can
teach my children and I know you do to. So is it true that violent
video games can cause children to become violent?
Let's
take a look, and don't just take my word for it!
Before
talking about video games, let's take a minute or two to talk about television...
"According
to the American Psychologist Association, a typical child in the U.S. watches
28 hours of TV weekly, seeing as many as 8,000 murders by the time
he or she finishes elementary school at age 11, and worse, the killers
are depicted as getting away with the murders 75% of the time while showing
no remorse or accountability. Such TV violence socialization may make
children immune to brutality and aggression, while others become fearful
of living in such a dangerous society."
"With
the research clearly showing that watching violent TV programs can lead
to aggressive behavior, The American Psychological Association passed
a resolution in 1985 informing broadcasters and the public of the potential
dangers that viewing violence on television can have for children. In 1992,
the APA’s Task Force on Television and Society published a report that
further confirmed the link between TV violence and aggression."
Source
: http://www.psychologymatters.org/mediaviolence.html
"Prominent
organizations like the American Psychological Association, the American
Academy of Pediatrics, and the American Medical Association have all concluded
that the scientific evidence shows a cause-effect relationship between
television violence and aggression among the children and youth who watch
it."
Source
: http://culturalpolicy.uchicago.edu/conf2001/papers/walsh.html
Okay, that's for
tv, but what about video games?
Well.....
"Many social scientists have hypothesized that we should expect video
games to have an even greater impact (than tv) for the following four
reasons."
"1.
Children are more likely to imitate the actions of a character with whom
they identify. In violent video games the player is often required to
take the point of view of the shooter or perpetrator.
2.
Video games by their very nature require active participation rather
than passive observation.
3.
Repetition increases learning. Video games involve a great deal of repetition.
If the games are violent, then the effect is a behavioral rehearsal for
violent activity.
4.
Rewards increase learning, and video games are based on a reward system.
While
the research base conducted on video games is small compared to that conducted
on television, early results are showing that the concern is indeed warranted.
Indeed
research show that:
Exposure
to violent games increases physiological arousal.
Exposure
to violent games increases aggressive thoughts.
Exposure
to violent games increases aggressive emotions.
And
finally,
exposure
to violent games increases aggressive actions."
Source
: http://culturalpolicy.uchicago.edu/conf2001/papers/walsh.html
So what should
we do?
"Parents
have an important role to play. Psychologists have found that when parents
limit
the amount of time as well as the types of games their children play,
children are less likely to show aggressive behaviors (Anderson et al.,
under review; Gentile et al., 2004). Other research suggests that active
parental involvement in children's media usage, including discussing
the inappropriateness of violent solutions to real life conflicts,
reducing
time spent on violent media, and generating alternative
nonviolent
solutions to problems, all can reduce the impact of media violence on children
and youth (Anderson et al., 2003)."
Source
: http://www.psychologymatters.org/videogames.html
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Your friendly psychologist
Daniel Lambert |